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◐ HALO LABS
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// v0.4 · Limited preview · Cohort 04 opens August

Beyond
the screen.

Halo is a spatial computing platform for the next decade of work. Less interface. More intelligence. Surfaces appear when you need them and dissolve when you don't. Built for people who think with their hands.

// LIVE NODES
14,028
workspaces
42 ms
avg latency
99.982%
uptime, 90d
● live
global mesh
01
Spatial

Workspace that lives outside the laptop. Pin anything to the room and it stays there.

02
Ambient

Surfaces appear when you need them, vanish when you don't. No app switcher. No dock.

03
Adaptive

Learns your rhythm, never asks you to learn it. Suggests, never interrupts.

04
Multiplayer

Shared rooms, real-time. Edit the same surface with someone four time zones away.

05
Private

On-device by default. Your context never leaves your machine unless you say so.

06
Open

Build your own surfaces in TypeScript. SDK in public preview.

// MODULE 01 · CANVAS

An infinite room.
Yours.

Drop a document, a model, a draft, a memory — anywhere in the room. It stays where you left it. Walk in tomorrow. It's still there.

// notes
Q3 roadmap — pin to wall
// canvas
live · 3 others in the room
// COMPARE

The laptop vs. the room.

CapabilityLaptopHalo
Surface area13 – 16 inchesWhatever room you're in
Context switchingTab + tab + tabWalk to it
MultiplayerScreenshare, kind ofSame room, real-time
PersistenceCloses when you close itStill there tomorrow
Latency42 ms global mesh
// COHORT 03 · NOTES
"Three weeks in, my dock has eight icons. My room has the eighty things I actually do. I am not going back."
— A. PARK · STAFF ENG, FIGMA · COHORT 03
// REQUEST ACCESS

Come build
the next room.

Cohort 04 opens August. 240 seats. We read every application within a week.